WARDOGS.SH Join testing
Player signals for WARDOGS server admins

Read every player like a pulse.

wardogs.sh listens to your server through the game's own event feed and the tools your team already uses. It uses heuristics and machine learning to learn what normal play looks like, and tells your team which players are worth a closer look.

  • No RCON password
  • Read only
  • Never kicks or bans
01 · Connect

Put your server on the scope

Three ways in, all read only. Use one, or all three for the full picture. Anything that arrives two ways is counted once.

01

The game feed

Every Season 2 server can post its own match events. Paste two lines into ServerSettings.ini and restart. Below is an example. Your server gets its own two lines when you connect it.

[/Script/WDRCON.WDRCONSettings]
bEventFeedEnabled=True
+EventFeedEndpoints=(Url="https://feed.wardogs.sh/feed/v1/events",Token="wsf_…")
Your own token per server
02

Warcon

Already run your server from Warcon? Make a key there with View only, and we read what your panel already sees.

View-only key · nothing written back
03

BattleMetrics

Keep ban lists for Squad, Rust or Arma on BattleMetrics? Bring them in with your own token, and we'll tell you when someone on them joins your WARDOGS server.

Your lists only · read only

Building a server tool? Approved tools can push player lists and events through the provider API, and read signals back.

02 · Pulse

Every player has a rhythm

Every player on your server has a rhythm. We learn what a normal one looks like, and watch for the beat that doesn't fit.

Player 14 · EU West · KOTHReading
Players read58this match
Signals1open for your team
Taken by us0actions, ever
An illustration, not a real playerThe details are for your team only
  1. Learn normal

    We learn what ordinary play looks like on servers like yours, and keep learning as the game changes.

  2. Notice what doesn't fit

    When a player's rhythm stops matching, your team gets a signal.

  3. Show the evidence

    Every signal comes with what your team needs to check it for themselves, in your private team view.

  4. You decide

    Nothing happens on its own. Watch, talk to them, or act, in your own tools.

    WatchReviewAct

The details stay with your team. Cheat makers change their tools to get around anything that's written down. So we don't publish what we look for or what sets off a signal. Our heuristics keep learning and changing to stay ahead of them.

03 · Boundaries

What we never do

wardogs.sh only listens. What your team does about a signal happens where it always has: your panel, your Discord, your rules.

  • Ask for your RCON passwordNothing we run can change your server.
  • Connect to your game serverThe game posts to us; your panel answers our reads.
  • Kick, ban or message anyoneYou decide, in the tools you already use.
  • Write to Warcon or BattleMetricsKeys and tokens are read only.
  • Look anyone upA profile opens only for players seen on your servers in the last 30 days.
  • Put players on the public listwardogserverlist.com stays about servers.
Early testing

Bring your server in

We're starting with a few server teams. If you run a WARDOGS server and would like to connect it to wardogs.sh, message @inch on Discord or email help@wardogserverlist.com.